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Singles: Flirt up your Life - Walkthrough

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We rounded up some intriguing scientific findings on smooth-talking the person you're Flirting is important for couples as well as for singles. Find fun single life quotes, dating advice, and tips on being single and happy. Two friends in a flirtationship hugging and laughing as they flirty at a party. Valley Girl learns how to flirt: The power of subtlety, shoes, and And this is when our simple conversation turns into a life lesson. He ended up sitting right next to me on the plane, and I wanted him to "The key is to be extremely warm and pleasant, but don't fawn all over him. .. Why Am I Still Single?.

Using touch to flirt with a girl Perhaps the most powerful way to flirt with a girl is with touch. The key to flirting through touch is start with quick, playful taps. From there, gradually increase the duration of your touch while making it more intimate. For example, if you are flirting with a girl you just met, a good way to start flirting through touch is to use the back of your hand and simply tap her around the upper elbow. From there, take small steps forward with your touch.

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Use the inside of your hand and touch her upper arm, shoulder, back, and maybe work in some one-armed side-hugs. As you go along, you can gradually increase the duration of each touch.

Gradual escalation like this does a couple things that will help you attract women. First, it gets the girl comfortable being physical with you without her feeling overwhelmed. How to playfully flirt with a girl Think of flirting as a game. This means to show her a little bit of interest — but then playfully push her away. But in the second half you throw her through a bit of a loop.

Make flirting a natural behavior Becoming a natural flirt is less about mastering the right words and actions and has more to do with getting the right mindset. Increasing the level increase the rates at which the Sensuality needs are satisfied and the Sensuality relationship is increased.

Couldn't get lucky in a brothel. Get your coat youve pulled. Knows the lines, gets results. Able to screw anything with a pulse. Work regular hours for current career level.

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Under the thumb and hard working. Gets blamed for stuff other people do. Start work 1 hour later. Can ditch - working shorter hours without losing any cash. Start work 1 hour later and leave work 1 hour earlier. Skips work, gets full pay nobody notices. Three are common to all characters: Not Wearing Anything Towel: Wearing a towel at such times as after a bath or shower Underwear: Wearing only undergarments Two other choices Swimwear and casual are divided by gender Males Swimwear: Jeans and T-shirt Females Swimwear: Summer dress The remaining choice, is unique for each character Andi: The business look Nicolas: Each character also dislikes one type of TV show and one type of Friendship conversation, these will be less effective at satifying needs and building relationships with this character.

The TV hate will decrease the fun need. The Friendship Hate will build the Friendship relationship at a slower rate.

Required satisfication refered to in some of these activities is the average satification level of the different needs on a scale of 0 to 1. This comes at the cost of comfort, hand hygeine, and justice. This can only be done once a day. The hunger need is slightly satisfied while the hand hygiene is reduced. The character takes their breakfast to the kitchen table and eats it there.

There must be a chair beside part of the table that isn't cluttered with dirty dishes. The hunger need is satisfied. Dirty dishes are left on the table. This comes an the cost of justice but will increase the hand hygiene.

Left click on the table after a meal and select "Clean" to clean the table. This comes at the cost of justice. A minimun satisfaction of 0. There must be a clear space at the table by a chair for a character to eat a meal there. If both character are sitting at the table at the same time, they'll strike up a conversation that will boost their friendship need and relationship.

A chair needs to be at an open spot at the kitchen table for a character to be able to eat a meal. Left click on the oven and select "Cook" to have the character prepare a meal.

After the meal is prepared the character will take a meal to the kitchen table where they'll proceed to eat it. The act of cooking comes at a cost to body hygiene and justice. If there is prepare food on the over, left click on it and select "Get Food" to have the character take a meal to the kitchen table where they'll proceed to eat it.

This comes an the cost of justice. This improves the surrounding need at the cost of justice. Your character will then drink a cup of coffee giving them more energy but decreases the satisfaction of the body bladder need. If coffee has been brewed already, left click on the coffer maker and select "Drink Coffee" to have your character drink a cup of coffee giving them more energy but decreases the satisfaction of the body bladder need.

Left click on a telephone and select "Call for pizza" to order a pizza. You character will go down the stairwell to get the pizza and bring in back to the kitchen table where they'll proceed to "Eat pizza" satisfying the hunger need. This increases the photographers fun need satisfaction.

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This will increase their fun need while decreasing their energy. If both characters are dancing, the erotic sensuality need will be increased as well. Left click on the stereo and select "Rock music" to switch the music to some techno style music. Left click on the stereo and select "Radio Singles" to switch the music to the Singles Soundtrack. If a character likes that type of program the increase to the need satisfaction will be greater.

However, if the character hates that type of program the need satisfaction will decrease instead. The effects for the current programming will apply.

Left click on the radio and select "Radio Singles" to switch the music to the Singles Soundtrack. Left click on the radio and select "Switch off" to turn music off. A chair needs to be in from of the computer on a desk in order to use the computer. Left click on the computer and select "Play game" to play a game increasing the fun need satisfaction level.

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There must be a chair at the desk the computer is on to use it. Both characters will go to the kitchen table to "Play Game". This increases their increasing the satisfaction levels of the fun need and the friendship aspect of relationship need and the friendship relationship level. Left click on the bookshelf and select "Book" to extract a book to take to the sofa to read. This increases the Fun need satisfaction level. Left click on the bookshelf and select "Non-fiction book" to extract a book to take to the sofa to read.

This increases the surrounding need satisfaction at the cost of justice. The fun need is satisfied. The Fun need is satisfied. Only available for 10 p.

Sleep increases the satisfaction of the energy and comfort needs. Characters required 6 full circles in either the romantic or the sensuality relationship to share a double bed. Once they able to do so you can convert the second bedroom into a study. When positioning the double bed make sure your characters are able to walk to both sides of the bed. One character gets in each side so if one side is blocked by beings against a wall or other obstruction, only one character will be able to use it.

Select an outfit to change into it. They'll change into their swimsuit automatically and the level of their fun need satisfaction will be increased. Once they're done swimming they'll "Get out of the pool" automatically. Left click on the bathroom sink and select "Brush teeth" to have the character brush their teeth increasing the mouth hygiene level. Left click on the bathroom sink and select "Do hair" to have the character brush their hair. This will satisfy the fun need and increase the other character's erotic sensuality need if they're of the opposite gender.

This will improve satisfaction of the body's bladder need. Left click on the bathtub after someone has used it and select "Clean" to clean the toilet. This will increase the satifaction of the body and hand hygiene needs. This will increase the satifaction of the comfort, body hygiene and hand hygiene needs. Left click on the bathtub after someone has had a bath and select "Clean" to clean the tub.

Left clicking on the pops up an "Unpack a box" button, which can be clicked on to extract the item that is stored inside. Many needs will decline while they're out for an extended period. If its between 9 a. They will "Give present" to the other character on their return. The character buying the present has the level of satisfaction of the fun need increased, while the one receive the gift has their relationship need satisfaction and Friendship relationship raised.

You can buy one gift a day. If the story has been complete you can left click on the stairwell in the flat and select "Go to the beach house" to get both characters to go the the villa. Working hours don't apply at the villa. Left click on the stairwell at the villa and select "Return to the city" to return to the flat so your character can get back to their jobs to earn money. Required satisfication refered to in some of these conversation options is the average satification level of the different needs on a scale of 0 to 1.

Characters that like hobbies get a larger increase, characters that hate hobbies get a lesser increase. Requires a minimum satifaction level of 0. Characters that like chat get a larger increase, characters that hate chat get a lesser increase. Characters that like gossip get a larger increase, characters that hate gossip get a lesser increase. Requires that the other character have a maximum satifaction level of 0.

Can only be used once a day. Requires either 2 full circle of romantic relationship, or 1 full circle of the friendship relationship. Can be used up to 3 times per week. Requires 3 full circles in the romantic relationship. Requires 5 full circles in the romantic relationship. Requires 4 full circles in the romantic relationship. Using this triggers the marriage dialogs.

It will continue to appear until uses with all three of the romantic, sensuality, and friendship relationships at 10 full circles. Requires 3 full circles in the sensuality relationship.

Requires either 9 full circles in the romantic relationship, or 4 full circles in the sensuality relationship. Can only be used by the male character. A sofa is required. Requires 9 full circles in the romantic relationship or 6 full circles in the sensuality relationship. A double bed is required. When making out in bed the are two more options to engage in various sexual activities.

The animation will vary depending on which character initiates them. Requires 7 full circles in the sensuality relationship. Requires 8 full circles in the sensuality relationship or 10 full circles in the romantics relationship.

The justice need for the initiating character is also raised. Cancel all other queued up commands to proceed to the dialog or just wait for it to reach the top of the queue.

If you cancel "Talk" it will reappear in a while. Click on the right arrow in the bottom left corner of the screne to progress through the dialogs that appear as you progress through the tutorial and story modes.

The following dialog appears. Him indicates the male or pink mode character, Her indicates the female or rainbow mode character. The male character walks to the living room area and the following game dialog appears. To follow [Male character's name] into the living room click on this text box to get rid of the pesky thing, then click on an empty space next to [Male character's name]. After dismissing the dialog, you'll be controlling the female character.

Left click on the question mark by the male character to proceed to the following dialog. The male character wallks to another point in the living room and the dialog continues: You can see all the way downtown. And into number 28's bedroom. It's incredible, you wouldn't think they'd be that flexible at seventy.

Not that I've been watching. Again left click on the question mark beside the male character to continue the dialog: Then press the middle mouse button or mouse wheel and hold it down. Now wiggle that mouse about a bit baby. Want to move your view round the flat? Then hold down the right button and move the mouse, then you can use the mouse wheel to zoom in on things.

Yes, and that does include people in the shower. The male character goes to the kitchen area are this text appears: Let's see if you've got all the moves. Hold down the mouse wheel and move round until you can see [Male character's name].

Adjust the camera angle as per the instructions in the preceding dialog and click on the question mark beside the male character. You know, new TV and sofa in here, some hotties for the bedroom. The male character sits down at the kitchen table. Have a look around. The bathroom's over there. Maybe you could freshen up to start with? Four question marks appear through out the flat. One is in one of the bedrooms, another in the bathroom, another between the kitchen table and the kitchen appliances, and the last between the kitchen table and the window.

Click on the question mark in the bathroom first. If you smell, or the rooms smell, then your roommate will start thinking about leaving. Try washing [Female character's name]'s hands in the sink click on the sink and then the 'wash hands' button. This will improve [Female character's name]'s hygiene. You'll see the body indicator go up as the germs go down. Click on the sink and then click on "Wash Hands". Better get my ass to the bedroom and change before my new roommate thinks I'm an armpit nightmare.

Click on the question mark in the bedroom to see this dialog: You keep your clothes in the chest of drawers. Click on the chest the wooden one that is and pick what to wear. Click on the dresser and Click on one of the female characters outfits. If you select Naked, Underwear, or Towel the female character will get shy when approaching the male character and will cover herself up. This behaviour will continue for both characters until their relationship strengthens, for a character you're not currently controlling they will run to a dresser and change into something else.

Click on either the swimsuit or the casual outfit. The following dialog appears after an outfit has been chosen: Daisy fresh and ready to impress. Think I'll check out the kitchen next Click on the question mark between the kitchen table and the appliances.

The following text will appear: To check if the stove still works, click it and switch it on with the handily labelled 'switch on' button. Click on the stove, and click "Switch on".

The stove will explode. Is this whole place boobytrapped? I'll fix that later, but there are a couple of house rules I want to tell you first. Walk to the question mark by the male character to see the following text: Click on the unoccupied chair at the kitchen table and click "Take a load off". The following dialog comes up: I just want to make sure you do your share of the cooking and cleaning. Oh, and can you unpack the rest of your things before Monday?

Singles: Flirt up your Life - Walkthrough

I start back then. But the hint's taken, I'll empty these boxes. Well now you've got it. Click on a box and click on the 'Unpack a Box' button to see what is inside. Both character get up. The male goes over to the smoking stove to fix it while the female go to the entrance beside the boxes.

Click on one of the boxes and click "Unpack a Box". The following text appears: You're now in the 'Decorating Mode'.

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Just left-click to move unpacked items round the flat. If the item gets shy and starts to play invisible dooberry, then you can't put it down. Go on, give it a whirl. You'll be taken in to decorate mode with the boxes contents. Left click to place the item. If its something that need to rest on a table you can use the kitchen table for now.

The following text appears after the item is placed. Just click it again and move it where you want it to go. All without the hassle of actually having to lift the thing.

We've thought of that too. Just click the item, then click and hold the left button to make the item give you a twirl. Left click on the item you just placed or another item it the flattry rotating it as described in the preceding dialog. Left click to set it down again. The following text will now appear. You'll find that hiding in the bottom left corner of the screen with its friends.

Move the mouse over a button and it'll tell you what it does. Click the "Needs" icons the Yin-Yang symbol in the interface in the lower left corner of the screen. Click on another box and place the item inside it somewhere.

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Repeat the process until all of the boxes are unpacked. The contents of the boxes are: You can change back into 'Decorating Mode' if you want to buy more furniture or do the place up a bit. The game proceeds as in story mode. The fun relationship can also be advanced but its not essential to the plot.

Try to avoid the trouble plot lines by keeping the work load balanced. Some of the dialogs for the romanctic, sensuality, and friendship, plotlines can be missed if certain conditions are not met, but this doesn't prevent obtaining the marriage objective.

The three relationship plotlines can be advanced in any order although the dialog for third circle of the romantic and sensuality relationships are mutually exclusive. Attend to both characters needs through the first weekend and throw in some conversation between them, I'll discuss this in more detail in the next sub- section. After your morning routine on Monday morning when its time to go to work you see a factory icon appear.

Direct one of the characters to go to work by using the stairwell and selecting "Go to Work" or wait for one of them to decide to go on their own.

The dialog before the first work day will vary depending on which character you send to work first. If the male goes to work first you will see the following dialog: I think we should find who invented them, then kill them and everyone they know. Go and study or get to work to get the dough. Then you can transform this place from a student flophouse into a filmstar swank pad.

Just go back into decorating mode to do your place up. If the female goes to work first you will see the following dialog: Only five more days to Friday night. No, you're right, Mondays are officially bad news. The other character will like spontaneous go to work, if not send them on their way.

Avoid getting the relationship into trouble by balancing the workload and swapping the characters task each day. In the morning when the characters first get up, have the first one use the toilet and was their hands at the sink. Have the other one get breakfast from the refrigerator. When the first characters done washing their hands, have them get breakfast from the fridge, ideally there will be a bit of conversation time at the breakfast table.

When the second character finishes breakfast, have them use the toilet, clean the toilet and take a shower. Mean while the first character should wash up the dishes and clean the dining table. There likely won't be time before work, for the other character to have a shower, they'll have one later. Both characters should put on their formal or casual attire and go to work.

The first character should use the toilet when they get it and have a shower. The second character can take on the trash and cook dinner. The first character should change into some casual attire unless they're no longer shy and get some food from the stove.

Ideally both characters are eating at the same time for some conversations. The first character should vacuum the house buy a vacuum from the study menu in decorate mode while the second character uses the toilet, washes up the dishes, and cleans the dining table if the first character is done vaccuum they can clean the table instead If you replace the shower with a tub, one of the character should clean it as well.

Now its time to do some relationship development. Have the characters talk to each other using the various Fun, Sensuality, Romance, and Friendship options to build up those relationships until its time to go to bed. You can try to keep the development of the four categories even, but its not necessary to do so as long as you don't ignore one or more of them completely. Both characters should use their respective beds.

Swap schedules for the next week day to avoid trouble. Have the second character get dressed and take out the trash, while the first character uses the shower. Have the first character get dressed, and have the character talk to each other using the various Fun, Sensuality, Romance, and Friendship options to build up those relationships until they start getting hungry.

Have the first character use the toilet, and wash their hands, while the second character cooks dinner. Have the first character get food from the stove.

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After the meal have the first character vaccuum, while the second character washes the dishes and uses the toilet, the first character should clean the kitchen table. If you replace the shower with a tub, one of the character should clean it as well. Swap schedules for the next weekend day to avoid trouble.

Have one of the character interupt their schedule to repair the appliance. It will be necessary to catch up in the evening by reducing the relationship building time. Be sure to alternate repairs between the characters to avoid trouble. Take advantage of this and adjust the schedules to increase the conversation time.