Pyro | Team Fortress Wiki | FANDOM powered by Wikia
Keywords: affect, achievements, persona, FPS, Team Fortress 2, hats . The Scout, the Soldier and the Pyro are assault options; the defensive line-up .. with short animated films (the Meet The series) produced machinima-style (where the . For example the judge's wig (available for the Spy as the 'Magistrate's Mullet'). Смотреть Nightcore - Meet The Crew [TF2 Rap] Скачать 3GP p, 3GP p, MP4 Nightcore - Team Fortress 2 Rap by JT Machinima - "Meet the Crew" TF2 Meet the Pyro ANA TIJOUX - (Funky Judge Rmx). Creating machinima with a video game engine usually requires also included the latest Team Fortress 2 character profile video, Meet the Pyro, after the jump. Judge blocks NYC law requiring Airbnb to share host data.
Hm mmmmmph, hmmmmph mm mmmmmph mmmmmph!
- Nightcore - Meet The Crew [TF2 Rap]
This was later translated as Morse code into "Monday", which was the day Pyromania started. Dreams of Cruelty begins playing. The RED Heavy is seen almost completely in silhouette. The Scout pulls desperately on the handle. Cut again to the interview room. This time it is the RED Scout in silhouette. I ain't, I ain't talking about that freak. He sits upright in his chair, in near panic.
Fade back to the interview room, this time with the RED Spy. What dreams of chronic and sustained cruelty? There is the sound of the Pyro's breathing and a single white spot which zooms forward and splits into a binocular view.
When these focus, it shows a psychedelic dreamscape. The Pyro's flame thrower appears in its hands as an unusually-shaped brass instrumentspraying a rainbow-coloured mist over ground, causing colourful flowers to spring from the lawn in front of him. Within this dreamscape, BLU characters appear as chubby little cherubs and sound like babies. The two converge seemingly happily. While the Pyro in the dreamscape shoves the lollipop in the Heavy's mouth, the scene cuts to the battle as he hits the Heavy with the Fire Axe.
The Pyro blows bubbles in his face in its vision, but shoots the Scout point blank with the Scorch Shot in the battle, knocking him back. The BLU cherubs salute and celebrate the Pyro. Cut back to reality.
He crawls over to the ankle of a nearby person. The sound of a Dispenser and then a teleporter being destroyed in the distance is heard. Because of its slow traveling speed, it will descend, which requires it to be aimed at the head. Because of both the Shotgun and Flamethrower having such a short range, the Pyro must use ambush tactics in order to kill enemies without getting many serious injuries.
In JuneValve hinted that the Pyro may be in fact a female, or may not even be human for that matter. Although clearly referred to as a male, the card ends with the phrase 'if he is even a man at all. Also, the Spy Update added the sentence "When Pyro hears about this she'll be inconsolable. In Julyafter years of fans telling Valve to finish the Meet the Team Series, Meet the Pyro was finally released showing not only the weapons of the Pyro, but also showing the mentality and understanding of the Pyro's psyche.
Compared to the other classes, the Pyro is the most insane. He sees everything as a magical fairy tale land, which Valve dubbed "Pyroland". In Pyroland, he sees enemy players as small, round, flying babies, and his acts of killing and maiming them to him is nothing more than playing with them; however, his mask might be the cause of the Pyroland illusions.
In front of the mask, it reads "Optical Mask". Optical illusions usually play tricks on your eyes and your mind, so the mask might play tricks on the Pyro's mind, thus causing Pyroland.
Meet the Pyro
This has been hinted by the Pyrovision goggles which were introduced after Meet the Pyro. Strategies Edit Use your Compression Blast to help your teammates and yourself.
Reflect rockets, grenades, and even stickies away; you can even reflect an enemy Spy from backstabbing or sapping. You can also reflect people off cliffs to ensure their deaths. However, careful when doing this to Scouts as they have their double jump! Maps such as Nucleus in King of the Hill and Upward in Payload have many cliffs and lethal drops, perfect for blasting airborne Scouts and other units down to their annihilation. Attacking and retreating is often better than attacking until one of you is left standing.
Afterburn is very helpful, ensuring you take a chunk out of that Demoman's or Soldier's health after your obliteration over time. Always ambush and cover weaker units at hand Medics, Engineers, Snipers scouts can help themselves Never charge head on, as the Pyro needs ambush tactics to survive.
It's much easier to wait for Heavies and Soldiers to come to you and run them over with your Flamethrower instead of hitting the deck as you run down a corridor to your imminent doom. Switch to your Shotgun to hurt enemies that are not in Flamethrower range. Also, use the Shotgun to do light work out of other Pyros. Keep checking for Spies if you have nothing else to do or when traveling to the front line.
A disguised Spy will burst into flames. Pyros are the best anti-Spy units in the game, as the flames of your weapon will reveal all Spies in its range, highlighting the Spy and marking him for destruction. You are an Engineer's best friend. Reflect rockets, grenades, or stickies that come near his buildings.
Steam Workshop :: Pyro Stuff (Gmod)
If anyone comes near, shoot them with fire. The set always has the Homewrecker or either the Neon Annihilator or the Maulmelee weapons that are capable of removing sappers on a hit or two, very useful against a Spy 's Sapper. Sometimes this can be neglected with a dispenser giving ammunition, however.Meet the Pyro
You cannot put out too many Airblasts at a time, and you won't need the crits on back attribute on defense as much as, say a faster weapon switch to take care of Sappers or Spies quickly by using the Degreaser.