Source Filmmaker - Official TF2 Wiki | Official Team Fortress Wiki
I opened up Meet the Heavy in SFM because i wanted to mess with You need to select a shot in the clip editor for its animation sets to appear. They are located in the TF_Movies\elements\session folder. In SFM File, Open Change the folder to C:\Program Files. Meet the Heavy? First time I used SFM (months ago) I could do it easily, but I forgot how. I mean how to edit a Meet the Team video, like Meet the Heavy or Engineer. #2. Critter Cat Edit the animations? Or edit the shots.
First of all, we will need to spawn a new HWM Engineer.
So pop up to the little button just below "Animation Set Editor" that looks like a plus. Put your finger on the left mouse button and click it. Change the new Engineer's skin to BLU! Locking New Engy to Old Engy. I thought you would wash out over adding a stupid little engy model to your scene. You wanna do some even more difficult stuff.
Then lets do it! You sorry little maggots can't just copy the animations over just using the motion editor. It's not that simple. We can't work that way. If you try and do that, the New Engy is going to dissapear. Which means you stuffed up and you will have to go all the way back to Stage 1! Go to the list full of names and stuff.
Click on Old Engy's animation set, drag him onto New Engy's animation set. A padlock will appear over New Engy. What you have just done is lock New Engy onto Old Engy. Copying Animations Here, we get to the fun bit. Now you listen here maggots and you listen good! Don't go listening to any old Spy what to do. They may be trying to trick you into deleting your DMX or sapping your own sentries!
Always go to the Soldier for tutorials. Drag the slider all the way across. Lip-Syncing Welcome to the final Stage maggots! If you manage to successfully complete this part of the tutorial.
It is freely available to download from Steam Windows Only. Check out the official website for updates and news. It was used to create the Day of Defeat: Source trailers which used experimental effects that could not be achieved in real-time.
The full potential of the tool came into light with the release of The Orange Box, and esspecially with the release of the Meet the Team shorts for Team Fortress 2. Since then, the tool has matured with a complete interface overhaul built in QT, and given its own engine branch for further development. Before the tools official release to the public, Team Fortress 2 used a watered down version of the tool called the Replay Editor.
However, arbitrary camera angles were possible, like tracking the actions of other players in action at the time. Replay incorporates the ability to upload completed videos to YouTube. Valve Release the first beta for the Filmmaker to coincide with the release of the Meet the Pyro short. Valve provide Steam Workshop Access making it easier for those working in the Filmmaker to share content.
(SOLVED) I can't edit ANYTHING in the meet the team videos! :: Source Filmmaker General Discussions
This date marked a big change for the Source Filmmaker. The Source Engine version will still exist and will hopefully continue to recieve updates. It differs from other movie making tools in that you can re-use assets and events from the game world in your productions, It merges the complete workflow of movie creation, editing, motion capture and post processing effects into one system.
Source Filmmaker boasts a what you see is what you get approach of movie creation and editing.