Phantom brave we meet again ps2 emulator

Phantom Brave - WikiVisually

phantom brave we meet again ps2 emulator

Phantom Brave: We Meet Again (USA) Wii WBFS Free Download Page for Phantom Brave: Recommended Emulator for Wii Games: Dolphin. bring to PC. Originally released twelve years ago, Phantom Brave appears on its fourth platform this July. Phantom Brave: We Meet Again. Phantom Brave: Marona Character Poses, Character Art, Character Design, . Phantom Brave: We Meet Again Box Front We Meet Again, Old Games, Consoles .

By December 8, it had completed its launch in the four key markets, in lateNintendo released a reconfigured model, the Wii Family Edition, which lacks Nintendo GameCube compatibility, this model was not released in Japan.

The Wii Mini can only play Wii optical discs, as it omits GameCube compatibility and all networking capabilities, the Wiis successor, the Wii U, was released on November 18, On October 20, Nintendo confirmed it had discontinued production of the Wii in Japan and Europe, although the Wii Mini is still in production, the console was conceived inas the Nintendo GameCube was first released.

According to an interview with Nintendo game designer Shigeru Miyamoto, the concept involved focusing on a new form of player interaction, the consensus was that power isnt everything for a console. Too many powerful consoles cant coexist and its like having only ferocious dinosaurs. They might fight and hasten their own extinction, ingame engineers and designers were brought together to develop the concept further.

By the controller interface had taken form, but a showing at that years Electronic Entertainment Expo was canceled. Miyamoto stated that the company had some troubleshooting to do, so we decided not to reveal the controller and instead we displayed just the console. Designer Kenichiro Ashida noted, We had the DS on our minds as we worked on the Wii and we thought about copying the DSs touch-panel interface and even came up with a prototype.

The idea was rejected because of the notion that the two gaming systems would be identical 6. Development of the handheld was announced during E, and it was unveiled on May 11, the system was released in Japan on December 12, in North America on March 24, and in the PAL region on September 1, It primarily competed with the Nintendo DS, as part of the generation of video games.

The PlayStation Portable became the most powerful system when launched. It is the handheld console to use an optical disc format, Universal Media Disc. The original PSP model was replaced by a model with design changes in Shipments of the PlayStation Portable ended throughout worldwide, having sold 80 million units in its year lifetime, Sony first announced development of the PlayStation Portable at a press conference before E Although mock-ups of the system were not present at the conference or E3.

Several gaming websites were impressed by the handhelds computing capabilities and looked forward to the potential as a gaming platform. Nintendo had been dominating the market since launching its Game Boy inwith the only close competitor being Segas Game Gear. Although some expressed concern over the lack of an analog joystick, in addition to announcing more details about the system and its accessories, Sony also released a list of 99 developer companies that had pledged support for the new handheld.

Video game console — A video game console is an electronic, digital or computer device that outputs a video signal or visual image to display a video game that one or more people can play. The term video game console is used to distinguish a console machine primarily designed for consumers to use for playing video games.

An arcade machine consists of a video game computer, display, game controller, a home computer is a personal computer designed for home use for a variety of purposes, such as bookkeeping, accessing the Internet and playing video games. There are various types of game consoles, including home video game consoles, handheld game consoles, microconsoles. Although Ralph Baer had built working game consoles byit was nearly a decade before the Pong game made them commonplace in regular peoples living rooms.

Through evolution over the s and s, game consoles have expanded to additional functions such as CD players, DVD players, Blu-ray disc players, web browsers, set-top boxes.

phantom brave we meet again ps2 emulator

The first video appeared in the s. They were played on massive computers connected to vector displays, not analog televisions, Ralph H.

Wii or PS2 version? - Phantom Brave: We Meet Again Message Board for Wii - GameFAQs

Baer conceived the idea of a home video game in In the late s, while working for Sanders Associates, Baer created a series of game console designs. InMagnavox released the Magnavox Odyssey, the first home game console which could be connected to a TV set. Magnavox replaced the switch design with separate cartridges for each game, by autumnMagnavox, bowing to the popularity of Pong, cancelled the Odyssey and released a scaled-down version that played only Pong and hockey, the Odyssey A second, higher end console, the Odysseywas released with the and added on-screen scoring, up to four players, almost simultaneously released with Ataris own home Pong console through Sears, these consoles jump-started the consumer market.

All three of the new consoles used simpler designs than the original Odyssey did with no board game pieces or extra cartridges, in the years that followed, the market saw many companies rushing similar consoles to market.


Most of the consoles from this era were dedicated consoles playing only the games came with the console. These video game consoles were often just called video games, because there was reason to distinguish the two yet. While a few companies like Atari, Magnavox, and newcomer Coleco pushed the envelope, Fairchild released the Fairchild Video Entertainment System in The first handheld console with interchangeable cartridges was the Microvision designed by Smith Engineering 8.

The increase is due to the portable game market which counterbalanced sluggish console game sales. Delays, hardware shortages, and anticipation of next-generation video game consoles have been cited as reasoning for slow sales for both games and console hardware. Although sales did decrease, NPD claims that playing games on the PC is actually increasing through a variety of different mediums including online websites, the Xbox was released in North America on November 22, Europe on December 2, and Japan on December Sony Interactive Entertainment — Sony Interactive Entertainment is a multinational video game company and is an owned subsidiary and part of the Consumer Products and Services Group of Sony.

The company was founded and established on November 16, as Sony Computer Entertainment, since the successful launch of the original PlayStation console inthe company has since been developing the PlayStation lineup of home video game consoles and accessories. Expanding upon North America and other countries, the company soon became Sonys main resource for research and development in video games, inSony Computer Entertainment America, began to produce the original PlayStation console in North America.

Sony Interactive Entertainment handles the research and development, production, alongside, it is also a developer and publisher of video game titles and is composed of several subsidiaries of Sonys largest markets, North America, Europe and Asia.

As of September 30, the company has sold more than million PlayStation consoles worldwide. Sony Computer Entertainment, Inc. Sony also stated that the service would always be connected, free, the launch date for the PS3 was announced by Hirai at the pre-Electronic Entertainment Expo conference held at Sony Pictures Studios in Los Angeles, U. Video game programmer — A game programmer is a software engineer, programmer, or computer scientist who primarily develops codebases for video games or related software, such as game development tools.

Game programming has many specialized disciplines, all of which fall under the term of game programmer. A game programmer should not be confused with a game designer, in the early days of video games, a game programmer also took on the job of a designer and artist.

This was generally because the abilities of computers were so limited that having specialized personnel for each function was unnecessary.

Technology has advanced to such a degree that contemporary games usually boast 3D graphics. Nowadays, the term programmer art has come to imply the kind of bright colors. The desire for adding depth and assets to games necessitated a division of labor. Initially, art production was relegated to full-time artists, next game programming became a separate discipline from game design.

Now, only games, such as the puzzle game Bejeweled, are simple enough to require just one full-time programmer. Despite this division, however, most game developers have some say in the design of contemporary games.

phantom brave we meet again ps2 emulator

Each aspect of the game can consume all of one time and, in many cases. Some programmers may specialize in one area of programming. The number of programmers needed for each feature depends somewhat on programmers skills, Game engine programmers create the base engine of the game, including the simulated physics and graphics disciplines.

phantom brave we meet again ps2 emulator

Increasingly, video games use existing game engines, either commercial and they are often customized for a particular game, and these programmers handle these modifications. A games physics programmer is dedicated to developing the physics a game will employ, typically, a game will only simulate a few aspects of real-world physics. For example, a game may need simulated gravity. Since processing cycles are always at a premium, physics programmers may employ shortcuts that are computationally inexpensive, in other cases, unrealistic physics are employed to allow easier gameplay or for dramatic effect.

Sometimes, a subset of situations is specified and the physical outcome of such situations are stored in a record of some sort and are never computed at runtime at all Video game music — Video game music is the soundtrack that accompanies video games.

Early video game music was limited to simple melodies of early sound synthesizer technology. With advances in technology, video game music has now grown to include the same breadth and complexity associated with television and film scores, while simple synthesizer pieces are still common, game music now includes full orchestral pieces and popular music.

Music in video games can be heard over a title screen, options menu. In order to create or collect this music, teams of composers, music directors, today, original composition has included the work of film composers Harry Gregson-Williams, Trent Reznor, Hans Zimmer, Josh Mancell, Steve Jablonsky, and Michael Giacchino. The popularity of game music has expanded education and job opportunities, generated awards.

At the time video games had emerged as a form of entertainment in the late s, music was stored on physical medium in analog waveforms such as compact cassettes. As the floors of the dungeon are cleared, the title of the dungeon will improve. These titles can later be removed and placed on player characters or weapons to alter their stats. Random dungeons can also be retitled. A popular leveling trick is to give a random dungeon the "failure" title, allowing the player to beat hordes of high level enemies easily.

Random dungeons tend to take the form of a linear series of floors, although occasionally a floor may have a special named layout for example, "Self-Styled God" floors have a stronger enemy in the center of a terraced layout. These floors occur randomly and confer an extra bonus upon completion. Unlike in Disgaea, where to descend to the next floor one may merely move a character to a certain panel, in Phantom Brave one must defeat all the enemies present to continue.

To leave a random dungeon, one must either clear every floor, or use a Dungeon Monk's Return skill, which costs money proportional to the current depth. While between battles, Marona can return to her home; Phantom Island, where she can summon create new phantoms to aid her in future battles. The player starts off by being able to create characters from a limited selection of classes, but each class of enemy that is defeated in battle is added to the selection of phantoms the player may summon.

Summoning phantoms requires only a nominal fee, but new phantoms always join at level 1 no matter when they are summoned. Marona's phantoms populate the island, and the player can converse with them. Many classes have a special utility on the island; Merchants sell items, Healers can recover the damage that units have sustained Fusionists can combine characters and items, Witches allow the player to reorder a character or weapon's spells and skills, and Blacksmiths combine mana with weapons to either level them up or to awaken latent skills hidden in the weapon.

Phantom Isle hides several secret items and character classes, such as the Changebook, which allows the player to switch the character they explore the map with. Phantom Brave has a series of extra maps following the main storyline. These post-game maps offer more powerful enemies and feature cameos by some members of the cast of the Disgaea games as enemies.

After defeating these characters they will join the player's pool of playable characters as "phantom doubles". While the first couple of extra maps can be completed immediately after the main story, the later extra maps are very difficult and require a large amount of time invested into the game to be spent leveling characters and fusing weapons before they can be completed.

Phantom Brave: We Meet Again (USA) Wii WBFS

Kaori Mizuhashi Japanese ; Sandy Fox English The heroine of the game, Marona is a year-old girl who has the ability to see and communicate with phantoms, a set of abilities collectively known in-game as "Chartreuse".

This power enables her to make a living as a Chroma, a kind of adventurer-for-hire, despite being at such a young age, but it also makes her feared and shunned by other people, many thinking that she is possessed.

She lost her parents when she was five, but Ash, a friend of her parents and a former Chroma-turned-phantom, came back to protect Marona after the demise of her parents and himself. When he was alive he worked alongside Marona's parents as a Chroma. After dying along with them, he found himself stuck between life and death, thanks to the efforts of Marona's father.

He has since sworn to watch over and protect Marona, feeling that he owes Marona's parents for being the only one to "survive" their unfortunate demise. He is usually careful and well-intentioned, if overprotective of Marona, but is sometimes known to frighten the unwary when he accidentally speaks aloud while concealed in his phantom form. He frequently objects to Marona's selfless behavior. Bijou A werewolf who impersonates Raphael of the White Wolf Army in order to steal from people who have heard of Raphael's renowned fighting prowess.

He later returns in the Sand region under the influence of Sulphur, which fuels his impersonation into a belief that he really is Raphael. After he is defeated again, he is shown to be a member of the Raven clan, the Fighting Beasts, under Captain Drab.

Bijou, along with many other characters that show up in the original game's story, is a playable unit in the Wii and PSP exclusive side story "Another Marona". Kousuke Toriumi A Chroma Oxide, a person that makes a living by waiting for a Chroma to near the completion of their assigned job and then takes proof of the work's completion in order to steal the reward.

Willing to do anything and step on anyone to achieve his goals, Walnut is the older brother of Marona's newfound friend Castile, and puts aside his Chroma Oxide earnings to pay for an operation for her. Walnut's power, "Psycho Burgundy", is the same power utilized by the legendary hero Scarlet the Brave, and is fueled by burning the wielder's soul to create a powerful energy. An alternate universe version of Walnut joins Marona and company as a playable character in "Another Marona", a side story that is exclusive to the Wii and PSP versions of the game.

Yui Itsuki Castile is a young wheelchair-bound girl, whose family was rich before spending most of their fortune on her treatments.

She is kidnapped by minions of Sulphur, but rescued by Marona and Ash. Castile learns about Marona's ability to see phantoms, and meets with Ash, and she and Marona become best friends as the events of the story unfold. According to an after-game bonus map in the PS2 game Makai Kingdom: Chronicles of the Sacred TomeCastile eventually recovers from the sickness that keeps her in bed and becomes healthy enough to fight alongside Marona, while searching for signs that her brother Walnut may still be alive.

She is generous and polite to a fault, but her calm demeanor holds a few secrets. Even her assistant, Murasaki, is clueless as to Sienna's true motivations, or what it is about Phantom Isle that makes it so important to her. It is later revealed that she was the legendary hero Scarlet the Brave before she was severely wounded in her battle with Sulphur, and that she gave up being a famed warrior to live a calm life of relative obscurity.

Takashi Nagasako A fierce and powerful year-old man whose family was slain by Sulphur's hand 30 years ago. Once the famed wielder of a holy sword, he has sworn to kill Sulphur and avenge his family, turning to the use of dark powers in order to achieve his revenge.

He is the former mentor of Raphael, and one of the warriors known as the 9 Swords of Ivoire. His signature technique is the power "Dark Eboreus". An alternate version of Sprout joins the player's party in "Another Marona". Junji Majima Leader of the White Wolf Army; a group of Ravens a large team of professional demon slayersRaphael is one of the warriors known as the 9 Swords of Ivoire. He is first seen in the quest to find the rainbow bird.

His signature technique is called Heliotrope Blade. Sulphur The story's main antagonist and a powerful demon that periodically threatens the world of Ivoire. The very thought of his return causes chaos and widespread panic across all of Ivoire. His power possesses a number of characters throughout the game. After his defeat, Sulphur returns to Ivoire in a bonus battle on the Island of Evil. The Hermuda Trianglein the new campaign "Another Marona".

Carona The Marona of an alternate reality, she shares the same phantom-related Chartreuse powers that the original Marona has. In order to avoid confusion amongst the people of this reality's world she goes by the name 'Carona' instead. Whereas Marona is both carefree and optimistic, Carona is usually serious and pessimistic, although she does show a twisted sense of humor.

Her goals and intent are both unknown, and she mostly keeps to herself when she's not training Marona and company for their upcoming battle with Sulpher. Carona appears in Ivoire just after a mysterious veil of darkness claimed the lives of all of the peoples of Ivoire, save Marona. God Eringa A powerful character that appears alongside Carona, this bearded mushroom creature claims to be God. He entices Marona and company to work in his interest under the proposal that if they can defeat Sulfer within a certain number of days, he will revive all of the people who were felled by the darkness that swallowed Ivoire.

During the final battle of "Another Marona" it is revealed that he is actually the fabled Merchant of Death, and was responsible for the spreading darkness that killed everyone. Other characters[ edit ] Four characters that originate from the Disgaea series Laharl, Etna, Flonne, and Vyers become playable characters upon completing certain post-game content.

Myao, one of Marjoly's henchwomen from the Marl Kingdom series game Rhapsody: