Video flameslinger meet

VERY RARE BRAND NEW FLAMESLINGER SERIES 2 UNIVERSAL SKYLANDERS GIANTS! IN HAND! | #

video flameslinger meet

Skylanders Spyro's Adventure: Drobot/Flameslinger/Stump Smash - 3 Figure Pack (Collectibles): omarcafini.info: Video Games. A fire spirit was about to meet a watery fate! work with the Skylanders Spyros Adventure video game and on the webExperience an amazing. Considering how, between Kill It with Fire and Incendiary Exponent, fire has a habit of being portrayed as undistilled Rule of Cool, flamethrowers in Video.

Low damage, a range of approximately two character widths, and does not work at all underwater. Its saving grace is that it does damage for every frame it contacts the enemy, meaning a quick tap does many hits and a few taps will kill most things short of a miniboss for almost no weapon energy. Plus it can destroy some obstacles that can otherwise only be destroyed with a punch from the ride armors. Unfortunately, the Storm Tornado ALSO does damage on a per-frame basis, and is a much larger weapon that travels the full length of the screen, AND has a surprisingly large amount of ammo plus the game is relatively generous with ammo drops.

The Fire Wave does have a few situational uses; because it can continuously fire as long as it has ammo, it's a good way to take out enemies while falling, or climbing walls, where it is otherwise hard to aim properly. Averted in Mega Man 8-Bit Deathmatch. Flame Sword, for example, can one-shot at point blank. Flame Blast tries to follow the idea of flamethrowers firing an arcing stream of fire, but all it really does is fire a single flaming blob that travels a short distance before falling to the ground, which bursts into a small one Megaman-height short-lived column of fire on the floor or wall.

If it hits an enemy before it reaches a terrain object, it simply damages the target. Against bosses specifically weak to it, it can be handy, but it's an underwhelming weapon otherwise. Flame Shower from the rare Wonderswan Rockman and Forte game is an extremely short ranged flamethrower like Fire Wave, being about as wide as Mega Man himself. Contrary to what you may expect from the name, it also fires upward when released. It's also the weakest of the special weapons available in that game.

Racing Games Wipeout Fusion has a flamethrower weapon. Not only does it feel out of place for a game about anti-gravity rocketships racing on various planets and mounting such weapons as instant kill laser beams, particle cannons and artificial black holes, it works as well as you would expect, which is to say not at all. Staying directly behind an enemy at kph is impractical, said opponent is likely to pack mines and send you careening into the wall with half of your shields gone, and its damage output is very low unless the opponent is a sitting duck due to a gravity magnet in which case why don't you just overtake him?

Worse, it is an unlockable weapon and you cannot avoid unlocking it once you have completed a few races, after which you will start seeing it with annoying frequencyusually when you are in second place on the final stretch and all you wanted was a basic missile. Real Time Strategy The Battalion Wars Flame Vets, while scorching infantry into ashes in mere seconds, can only hope for Scratch Damage at best to any vehicles except an immobile Recon. They're not going to even touch air or sea units, of course.

In the original game, Nod's flamethrower infantry are very good at killing infantry. Including their own, and themselves; the fire is exceptionally "friendly", the soldiers have no qualms about firing over their shorter-range friends on the front ranks, and when they die the gas tanks explode in a fireball that damages nearby units.

video flameslinger meet

If said nearby units happen to be other flamethrower infantrymen in less than perfect health, killing just one of them can generate a cascade effect that has the potential of wiping out the entire platoon. And they're useless against vehicles. Flamethrower tanks are usually more effective. Red Alert with fireballs, and are remarkably more effective at their jobs, if still heavy on the friendly-fire. However, the cheaper and faster Grenadiers whose grenades are incendiary in this game serve much the same purpose, and Flamethrowers inexplicably cannot be built until you've constructed a Tech Center and rendered the poor fellow completely obsolete.

Unlike its Tabletop Games equivalent which creates a large 'droplet' template of firethe Dawn of War flamers look like a propane torch flame. It has the shortest range of all the ranged weapons and has one of the lowest DPS values in the game, especially against anything that is not light infantry. More insultingly, due to the way the AI handles shooting orders, your units will seldom get to use it because they will approach the target to bolter range which is longer than flamer range and then stop up and start shooting with their bolters, leaving your flamer models twiddling their thumbs until something usually an about-to-charge-you melee unit approaches to within flamer range.

Flamers break morale very well when they do hit, though. The Hellhound flame tank in the first expansion uses a Real Life -like flame thrower, however. It is still quite short-ranged and not very effective against non-infantry, but at least it looks like a proper gasoline-based flame thrower and does appropriate damage for the stage of the game you unlock them at.

Neatly averted in the sequel, however. The AI will actually make sure flamer-armed units approach close enough to use them properly, they pump out huge damage against infantry, and they have the very nifty property of ignoring the usual protective benefit from garrisoning a unit in a building. It is especially deadly in the hands of the Force Commander with maxed-up Ranged discipline.

The top-tier Ranged ability is a chance to kill an enemy outright with every successfull hit. And a gush of flame is, essentially, a lot of automatically successfull hits. Downplayed in StarCraft Iwhere the flamethrower-wielding Firebats are extremely useful, and the Terran's only melee unit: They stop being quite so useful against larger units, since they deal concussive damage—except against Protoss shields, which normalize damage types.

Base-rushing with firebats can thus be somewhat effective. StarCraft II has this with Hellions and Firebats in the campaignwhich completely destroy certain early units and are very fast but tend to not hold up to stronger stuff. The Hellbat, an upgrade to the Hellion, is more useful as it has a much wider area of effect.

The reason Firebats are campaign only in II is that the fumes leak into the user's compartment, guaranteeing they go insane after a while, hence their being phased out and replaced with Marauders. RPGs Mass Effect 2: The M Firestorm heavy weapon is a case of "good idea, bad idea". It is certainly devastating at short ranges, especially against armored enemies which are extremely common on Insanity difficultybut it still suffers from devastatingly short range, and many enemies that try to get close to you have shotguns which will make you flinch and stop burning them or flamethrowers which will make you flinch and stop burning them.

The enemies almost never flinch from being set on fire by flamethrowers. It does fire a lot more than other heavy weapons, though, and will provide better DPS than shotguns without requiring reloading, only ammo to fire with. While less impressive against bosses than other heavy weapons, it is a useful weapon to a player who wants to get in their opponents' face a lot, and it tears up the enemies who just run up to you to hit you, lacking a gun also likely having armour.

The flamethrower is especially useful on levels with husks, especially on the Insanity difficulty. Combine with an Adept's Singularity power to instantly kill the husks after you melt their armour. It's much more fun to face enemies using flamethrowers and use a sniper rifle to blow open the fuel tanks, causing a massive explosion. On the other hand, Incendiary Ammo and Incinerate are incredibly useful: The flamethrower is also popular with Vanguards, whose combat style is based heavily around Biotic Charge.

If you're going to be looking up your opponent's nose anyway The flamethrower in Vampire: It is expensive and acts like an oversized blowtorch in range and type of flame it even sounds like a propane flame. However, because it deals aggravated fire damage it is the premier anti-vampire weapon in the game. A pity it eats ammo like something that eats ammo very fast and can only be acquired right before the endgame, making it something of a Too Awesome to Use weapon.

The flamethrower is the best and perhaps only weapon to use against the antepenultimate boss for non-combat focused characters. However, for characters with Celerityit is very easy to run into your own flames and perish. Shoot 'Em Up The ion blaze rifle in Gun Bros smokes enough to conceal incoming enemy fire, which means you get blasted more because you can't see it and therefore won't dodge it.

It's also hard to aim and quite inaccurate. R-Type Final's "Principalities" and "Dominions" fighters utilize flamethrowers as both their primary weapons and Wave Motion Gun ; they're not particularly good ships, being outclassed by others in every conceivable department.

They generally reach across the screen, and function in space, but not underwater. Marisa's flamethrower is one of the worst shot types in Double Dealing Character.

It has unimpressive power unless you're very close to the enemy, which you usually won't be in a Bullet Hell game and is the only forward-focus shot that can't even reach the top of the screen. And using it forces you to fight Benben, who's hard to hit without homing shots. Simulation Games Even with the presence of flamers in MechWarrior 2, 3, 4, and their respective Expansion Packsnone of them ever approached a threat level any higher than that of 'gimmick' particularly in 3, where Over Heating an enemy with a ludicrous number of flamers would result in them Going Criticalfollowed by a mushroom cloud.

The lack of conventional infantry in all of the aforementioned games, as well as the often-slow speed at which fire traveled relative to autocannon fire or lasers, made flamers more of an easily ignored footnote than an actual weapon.

Only 2 Mechs in all of the MechWarrior series ever mounted flamers by default: Aftermath features a flamethrower that does damage per hit comparatively, a direct hit from an RPG doesbut has an effective range of 5 metres and weighs more than a pregnant rhinoceros. The advantage is that very few enemies are strong against fire, and many are weak, particularly the "transgenant" mutants that make up the bulk of the enemies in the game and most of which don't have a ranged attack.

However the weapon really comes into its own when boarding UFO's, dealing with Aliens armed exclusively with RPG's and no sense of self preservation. One other HUGE drawback to this weapon is that it easily inflicts friendly fire and with the damage it does, it'll outright kill your troops and in tight corners its area of effect means you could set yourself on fire.

Alien Invasionthe Flamethrower can be more effective than conventional ballistic firearms against the aliens, because their armor is less effective against fire damage. Of course, it also has much less range than most of the firearms. Survival Horror Cold Fear has a flamethrower with quite decent range, which is especially effective against humanoid enemies, and has a fair ammo supply.

It only falls into this category due to being Awesome, but Impractical — it's not much better than the good ol' Boom, Headshot! The flamethrower in the original title is the one weapon considered to be completely useless. Given that the best way to kill Necromorphs is dismemberment which a flamethrower obviously can't do its uselessness even makes sense.

The one practical use it has, that being burning Pregnants so their swarmers die in the flames, is something just as easily avoided with decent aim. Oddly, the flamethrower in Dead Space is actually one of the few chemical designs that could work in a vacuum, as described in supplemental materialbut it doesn't in-game. It is intended as a tool for melting ice in the absence of an atmosphere, which might justify its relative weakness as a weapon. That the game does not allow it to function in vacuum is something of a gaffe.

Dead Space 2 rectified the problem with the flamethrower not working in space, and gave it some much-needed offensive buffs, but it's still a poor alternative to other, much more powerful weapons.

Resident Evil has a long, long, long history of pissing off its fans with crappy flamethrowers: Resident Evil and its Nintendo GameCube remake have a flamethrower only available to Chris, which he gets instead of the Grenade Launcher.

It has only enough fuel for 7 seconds of firing, can never be reloaded, has pitiful range, low damage, and can only be used in the underground caves. Adding insult to injury in the Remake, if gamers decide to cheat it into their inventory, they'll find it has absolutely no effect on zombies: Resident Evil 2 follows suit with the flamethrower that Leon finds.

It's even worse than the one above, since it has even less ammo and is found so late in the game that it is completely outclassed by the other weapons you carry. It's at least effective against the Ivy creatures that would otherwise soak up a ton of valuable ammunition such as the upgraded magnum that outclasses the Spark Shotbut said creatures are also fairly easy to just dodge and not waste ammo on to begin with To make matters worse, RE and RE2 also feature a grenade launcher called the Bazooka in the original which had flame rounds which, while rare, were still more abundant than fuel for the flamethrower.

Unfortunately you find said items in levels where they are of use, and by making the overall shoddy flamethrower, you lose the ability to kill insect-type enemies in one shot and reach hidden caches of items. However, you can only use it during one part of the game, against a boss that no other weapon works on, making its damage output a moot point, and doesn't get infinite ammo even if you legitimately unlocked it.

Operation Raccoon City 's flamethrower would be okay, if you could purchase it, spawn with it, reload it, or customize it. It can only be found within levels, and has a pitifully low and unreloadable ammo stock.

To really drill this trope home, Resident Evil 6 shows off some awesome-looking flamethrowers that seem to have unlimited ammo and are insanely effective at destroying Chrysalid Cocoons. Too bad you never get to use one; they're only used by soldiers in the background of one stage. It has a fairly short range, and while it's good against bug-type enemies, which are only found in one section of the game, it's nearly worthless against the Molded, which make up the vast majority of the game's enemies.

It's at least a step in the right direction as it's also effective against Marguerite Bakerand is also reloadable. It has infinite ammo and does good damage, but sadly has difficulty stunning enemies and only decent range.

Third Person Shooters Gears of War: In Gears of War 2 the flamethrower usually can't kill the wretches before they get to you making it just as effective to melee them. The flamethrower is actually useful against armed enemies because you can accurately fire from cover without crosshairs just watch where the flames go and adjust your aim accordingly. Unfortunately the level you get the flamethrower on has almost exclusively melee enemies.

That being said, the flamethrower is still useful on that particular level: Until you get overwhelmed by wretches In multiplayer, closing to flamethrower range brings you into shotgun range. The flamethrower shines, however, in the Co-op Horde mode of Gears of War 3; the flamethrower is the best weapon for taking out the super armored Berserker Boss monsters, and is also fairly effective against the Lambent version as well.

The Scorcher Flamethrower in the series should belong in the other category, as it's a perfectly fine weapon on its own merits: It has decent range for a video game flamethrower and good damage, as well as an awesome Finishing Move where you press the barrel directly against the downed enemy's chest and pull the trigger, causing flames to spew out of their mouth. Against the Gameplay Derailment of "bounce off the walls like you just drank your own weight in Red Bull and hipfire shotguns at each other until one of you scores a One-Hit Kill ", however The Flamethrower in Jet Force Gemini is a classic example of this trope.

It performs more like a very large blowtorch. It has a ridiculously short range, ammo for it is rare, it runs out of ammo incredibly quickly, and enemies who run around wildly while aflame can damage you. The only upside is that it actually deals quite a bit of damage. The flamethrower in The Punisher both averts and plays this straight. On the one hand, it's very useful for killing the nameless mooks that you have to fight, especially in stages with small corridors. Enemies take a while to die while burning but they run around screaming in pain and can set any other mooks on fire that they bump into.

However, it's next to useless in boss battles. You can spray a boss with fire for 20 seconds straight and they just sort of run in place with their health meter only slowly dropping down. In real life, a person would be burned down to the bone if you did that. The trope itself is played straight. The latter problem stems from introducing 'bosses' into relatively realistic shooter and making them tougher by simply cranking their Hit Points absurdly high they are able to withstand several dozen penetrating hits from a machine gun with no ill effects even though one hit is usually enough to kill a regular enemy.

Zigzagged in Earth Defense Force Many of the handheld flamethrowers held by Rangers and Fencers just flat out suck - poor range and reach, really only work in confined spaces and you probably can get the job done better with a machine gun or a rocket launcher. The worst of this bunch is the Flame Revolver used by the Fencers - despite being Gatling flamethrowers, their recoil is insane as just firing it sends your aim going vertical.

However, the version used by one of the Humongous Mecha is instead a walking wall of fiery death. Turn Based Tactics Combat Mission also has potent but very hard to use flamethrowers.

If you do manage to get them in range of an enemy tank, trench or garrisoned building, they'll make short work of them. Good luck getting to that point though; flamer teams are slow moving, they're usually only two man strong so suppressing or even destroying them outright is quasi effortless, and they can't safely fire from buildings or forests which makes ambush tactics hard to pull off. Now, flame throwing tanks on the other hand are lovely, if expensive.

The Dwarves' Irondrakes heavy flamethrower-wielding infantry and Flame Cannons fixed artillery are late-game units for their armies. They shoot burning gouts of liquid instead of burning gas, and do so over a respectable range, but their unit sizes are tiny for their price and their weapons are terrible against the heavy armour and flyers of most late-game units. Mediocre damage, range and area of effect, doesn't destroy cover, doesn't pierce or shred armour.

They can set enemies on fire, dealing damage over time and disabling special abilities, but there are other sources of such and some of the most dangerous foes are Kung Fu Proof.

Their one unique advantage, making enemies panic, is bugged and doesn't even work, so much for that. The flamethrower in the Battletech videogame is by far the least damaging weapon in the game, has a measly five ammo which is integrated into the weapon, so you can't add any more and as a support weapon can only attack at point-blank range or as part of a melee attack.

That said, the flamethrower increases its target's heat on top of its pathetic damage. One flamethrower is weak tea, but a Firestarter or Grasshopper mounting six of them will often bring its target right into overheating and potentially shut down the entire 'mech for a round.

Flamethrowers are, however, completely useless against vehicles and turrets who do not have heat gauges. Wide Open Sandbox Fallout series: In Fallout 2the flamethrower was pretty much a heavy waste of time. Its range is ridiculously short, the ammo is ridiculously heavy, and end-game enemies tend to resist fire. Fun for toasting lower-level random encounters, but that's about it. However, it was much better in Fallout 1 because most of the late enemies don't have any special resistance to fire.

In Fallout 3this is your regular flamethrower though it has the downside of potentially igniting anything flammable you get close to while it's equipped. It's quite common enough once you start hitting medium levels and Raiders carry them.

New Vegas made the flamethrower more powerful but less durable. While it can hold its own at short range against even higher level enemies, it's an eminently Breakable Weapon that will require you to lug around either replacements or Weapon Repair Kits if you plan to use it for an entire dungeon.

In Fallout 4 the Flamer is one of the absolute worst weapons in the game- heavy, exceptionally short-ranged and upgrading its damage actually reduces its rangeand prone to glitching so that it fails to register as having fired even though the firing animation plays.

To make matters worse, there's the Plasma-thrower mode for plasma weapons, which turns them into plasma based flamethrowers, only they deal about five times as much damage as the Flamer and have a much greater range. Plus, due to a glitch, the Plasma-thrower is classified as either a pistol or rifle class weapon depending on whether it's got a pistol or rifle gripand thus benefits from their damage-boosting perks which have better secondary bonuses than the weapon perk it's supposed to use.

Definitely the case in Grand Theft Auto: San Andreas and Vice City: In the original overhead 2D games, this was downplayed. While it lacked range, killing enemies with the flamethrower gave substantially more points than with ordinary guns which was useful if you were trying to reach a points threshold to continue to the next chapter and had no missions left to perform.

By collecting hidden packages in Vice City, you could unlock the Flamethrower at your safehouse. However, a glitch in the original PS2 version would cause it to only spawn with four units of ammo, leaving the pickup almost completely worthless. In Saints Row 2the Flamethrower has short range, takes a long time to kill enemies much longer than just blasting them with a shotgun or SMGand while anyone's on fire, they panic and run around, setting anyone they touch on fire, which will probably be you.

Unsorted In the early Armored Core games, the flamethrower was generally useless— the range was little better than that of a Laser Bladeand until Armored Core 2 the fourth game in the seriesthe "heat" mechanic didn't exist, meaning that there was no damage over time for overheating an opponent. The later games improved this, but there are still better weapons. Diablo II has the Inferno spell which is a flamethrower, complete with short range at low spell levels, low area coverage at all spell levels, no persistent damage, slow-moving flames and it takes a long time to cast and roots you to the spot while you channel and stops when you get hit.

Between its weak damage and the danger factor of planting yourself in front of the onrushing enemies that will proceed to stunlock you, this is the worst sorceress spell in the game.

The expansion provided the new druid class with an Ice thrower which was useful for no other reason than the very long chill length, providing some much-needed crowd control until players figured out that there's a passive area effect chill spell in the druid's arsenal and most enemies you want to chill are immune to it anyway.

There is a very cheap runeword that averted this by giving a massive bonus to all fire spells, and to the Inferno spell in particular; like most spells, it could become much more effective as you pumped its effective level up beyond 20, making it a cheap and effective tool that could be acquired by the end of Act 1 and remained useful until everything becomes immune to fire.

The first game contained Inferno. At least you didn't have to channel it, but it was a very slow moving flame that crept along the ground, had a very short range, almost always missed if cast at an angle due to the game being grid-based and its only benefit was that it could hit multiple targets if they were right in your grill.

You would probably get a book of this spell at about the point where the first Lightning Bolt staves started to show up, which had the same line damage effect, unlimited range, a much wider area of effect and did about five times as much damage. The Heli Attack series ties a flamethrower's damage inversely to the distance from whatever it's targeting.

If the enemy's at a reasonable distance, it does the worst damage of any weapon in the game. If you're really close, it can kill someone in less than a second, but by then they've probably shot you at least once, and it's a series where avoiding bullets is a really good idea.

Claire perked up at hearing this. Oh my gosh, me too!

video flameslinger meet

It's really frickin' annoying, which is why I felt so bad about getting your name wrong…" she trailed off. Flameslinger gave her a warm smile. The elf held out a hand and Claire shook it firmly, maintaining eye contact sort of. This continued for a few seconds before Flameslinger suddenly jerked up. I definitely heard an explosion coming from this very spot!

Do you know what that was? And now that I think about it, you never said where you were from. There aren't any houses around here after all," he said. Claire felt a shockwave of guilt pass through her brain. She couldn't lie to him now, could she? Not after he had acted so nice…But how would he react to hearing that he was just a video game character back on her world?

Maybe she wouldn't mention that part just yet. I'm from a world called 'Earth', and I touched a portal a few minutes ago, which is what caused that explosion you heard earlier. Rather, he appeared thoughtful, and brought a hand to his chin.

That means you're a human?! Claire took a step back, unsure of how to gauge his reaction. Flameslinger looked apologetic for making her uneasy, for he put up his hands in a calming gesture and said quickly, "No, not at all!

It's just…alarming is all. Humans have never come to Skylands, and furthermore, I thought it was impossible for them to use portals…" he fell silent, and Claire was unsure of what to say. Finally, the elf spoke again.

He's my portal master…oh, but you already knew that, didn't you? She nodded, wondering if he could sense the action. So what do you say? I don't know how this happened either, and I'd like to know how to get home," she said. Flameslinger looked pleased at her answer. I'm just about finished up here, anyway. Come on, the balloon's this way! A few dozen moved in here and started terrorizing the local wildlife.

And you came here to take care of them all by yourself? Flameslinger 'looked' back at her. Any Skylander can take care of trolls with one arm tied behind their back," he said proudly. She gave him a skeptical look, and again wondered if he could 'see' it. What, can your arrows magically shoot themselves or something? Claire was caught by surprise yet again, but before she could ask about what other 'weapons' he might have hidden somewhere, the elf's ears pricked up and he threw himself in front of her protectively.

Claire immediately stopped dead in her tracks and looked around for anything dangerous. Flameslinger slowly swept his head from side to side, dowsing the area with his keen hearing.

Just then, six of the ugliest creatures Claire had ever seen jumped out from behind the surrounding snow covered hills and leveled their weapons consisting of enormous wrenches and sturdy blasters at them, shouting something incoherently in their own language. The trolls were green-skinned with long ears, similar to Flameslinger but where the elf was trim and well-groomed, the trolls were squat and misshapen.

Greedy little eyes and bulbous noses bulged out of their scowling faces, and all of them sported bronze armor. Claire was pretty convinced that they wouldn't be open to peaceful negotiation, and that battle would be the only way out. But as those thoughts crossed her mind, her eyes drifted to Flameslinger's bow and arrows, which he, for some reason, hadn't yet reached for. They remained slung over his back, and the elf appeared not to have any inclination of grabbing them.

What on Earth er…Skylands? Almost as if he had read her thoughts, Flameslinger 'glanced' back at her and smirked, and although they were outnumbered, the gesture made Claire feel somewhat better about the situation.

Videogame Flamethrowers Suck

Before the trolls could even blink, he had dashed in a circle around the first three, magically causing a pillar of bright orange flames to erupt from the ground within the area he had enclosed. The trolls cried out in dismay as the column of fire engulfed them, and then died back down to nothing to reveal that the ugly creatures were gone.

Claire scarcely had time to register this awesome display before the quick-footed elf performed the same trick on the remaining three trolls, assaulting them with rising flames once again. By the time Flameslinger had run back to rejoin Claire, the only things left of the trolls were scorched earth and melted snow, as well as two clusters of mysterious, multi-colored floating lights that bounced in place.

Claire was left speechless as the strange lights were absorbed into Flameslinger, and the now smug-looking elf smiled at her as he removed his arm from his quiver's strap. There's no trace of them. None of it made any sense, and yet it seemed oddly familiar… "Everything in Skylands consists of two parts," Flameslinger explained patiently.

Whenever someone is defeated in battle, they're drained of their magic, which is what those floating lights were. The victor can then claim that magic to make himself stronger. Their physical form is just transported back to wherever they came from.

It happens with us Skylanders, too, only we use portals. You said that there's a balloon this way, right? Before long, a brown and tan hot-air balloon peeked around one of the hills, and the duo walked up to meet a figure that Claire actually recognized. Standing by the balloon was a tall, sturdily-built Mabu who appeared to be winking at an invisible target. He had a wide flat nose and an even wider flirtatious grin, and his pointed ears poked straight up through his aviator hat.

Like Claire, he had a thing for brown clothing, consisting of a light brown jacket and boots and darker brown pants, shirt, belt and gloves that covered his large hands.

Skylanders Flameslinger & Prism Break | Brutal Gamer

A long red scarf was wrapped around his neck. The pilot was so caught up in flirting with nothing that he didn't notice the two approach until they were standing in front of him, at which point he quickly regained some posture and greeted them. So, who's your little friend here?

You must be Flynn the balloonist," she said, positive that she had gotten the name right this time. Flameslinger looked over at her in surprise. Before Claire could say anything, Flynn grinned, looking extremely pleased, and said, "Well, of course she does! Is there anyone who doesn't know about the greatest pilot in all of Skylands?

You don't mind if she rides with us, do you? After a few preparations were completed, the balloon slowly lifted into the air, and Claire marveled at the glittering landscape below.

She had really been missing out! Flameslinger, on the other hand, was regarding Claire suspiciously. He understood how she had known about the Skylanders: But Flynn wasn't nearly as famous as he claimed to be. So how had she known about him? She'd even gotten his name right… Flynn, of course, was focused on inwardly praising himself, which became evident when the balloon basket suddenly lurched back and forth, having hit a snowy hill crest.

Claire was knocked around and Flameslinger steadied her, obviously used to Flynn's flying. After Claire muttered a word of thanks to Flameslinger, the two glared over at Flynn, who seemed not to notice.